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rubytone

PartyBass

$594.00

A 30-inch-scale busking bass designed to keep the whole party within one seat on the bus, built around a weathered wine-barrel stave, Harmony PowerPal and hot-rodded Bluetooth stereo amp.

A 30-inch-scale busking bass designed to keep the whole party within one seat on the bus, built around a weathered wine-barrel stave, Harmony PowerPal and hot-rodded Bluetooth stereo amp.

PartyBass is a 30-inch-scale bass built around a full-length oak wine-barrel stave and a vintage Harmony short-scale Hockey Stick neck with an adjustable truss rod.

The weathered oak stave forms the central structural beam. A rosewood archtop bridge and cello tailpiece establish the string geometry, with a Seymour Duncan P-Rail humbucker providing the pickup system.

A modified Harmony PowerPal cabinet houses the amplification and speaker system. The electronics have been expanded with Bluetooth connectivity and stereo speakers, allowing an external device such as an iPhone to provide music or a rhythm track through the instrument.

The combination of short-scale bass, onboard audio system and Bluetooth connectivity packages the instrument, amplification and accompanying audio into a single portable unit.

Additional information

Instrument Type

4-String Bass

Approach

Structural Reinterpretation, Whole Integrated-Amp Build

Construction

Simple

Body
Beam

Wine Barrel Stave

Neck

Maple

Fingerboard

Rosewood

Headstock

Bass Headstock

Scale Length

30"

Number of Frets

20

Bridge

Archtop Mandolin Bridge

Tailpiece

Cello Tailpiece

Neck Pickup

Dual Rail Humbucker

Middle Pickup
Bridge Pickup
Pickup Switch
Controls
Knobs
Amplifier

BlueTooth Karaoke Machine, Harmony PowerPal

Power Supply

2 9v. Rechargeable batteries with On-Off-On Rocker Switch

PartyBass
Rubÿtone Guitar Scorecard
9.22 / 10
332 / 360 points

playing

Fun to Play
10
The first test is whether the guitar makes you want to keep playing it. A high score means the instrument feels inviting, responsive, and rewarding rather than merely interesting to look at. The best examples have enough soul that you forget you are evaluating them and simply keep going.
Playability
10
Measures how naturally the instrument responds to ordinary playing technique across the neck. Action, fretwork, neck feel, access, and setup should work together without asking the player to compensate for the design. A strong score means the unusual construction never becomes an excuse for compromised playing.
Ergonomics
10
Considers how comfortably the instrument sits against the body, hangs from a strap, and positions the hands. Weight distribution matters as much as total weight, especially when found objects or onboard amplification shift the center of gravity. The most artful solutions make an unconventional shape feel surprisingly natural.
Tone Quality
7
Judges the character, clarity, richness, and usefulness of the instrument’s core sound. The goal is not one supposedly perfect tone, but a voice with musical identity and enough detail to reward attentive playing. The highest scores go to guitars whose sound has real soul rather than merely acceptable frequency response.
Tonal Versatility
6
Measures how many genuinely useful sounds the instrument can produce rather than simply counting switches and settings. Different pickup combinations and controls should create musically distinct choices that a player would actually use. A clever circuit scores higher when its versatility feels purposeful instead of complicated for its own sake.
Amplification
6
Evaluates how convincingly the guitar performs through its intended amplification system, whether external or built in. Output, clarity, noise, feedback behavior, and usable volume all matter. For self-amplified Rubÿtones, a high score means the amplifier feels integrated into the instrument rather than attached as an afterthought.

build

Fit & Finish
8
Evaluates the precision and care visible in joints, edges, fretwork, hardware installation, surfaces, wiring, and final setup. Handmade character is welcome; carelessness is not the same thing as character. A strong score shows experienced workmanship while allowing the object to retain the marks and soul of its previous life.
Portability
7
Measures whether the instrument’s mass and dimensions make sense for the way it is meant to be used. A guitar with an onboard amp may reasonably weigh more, but every added ounce should earn its place. High scores reward designs that are easy to carry, hold, busk with, or live with without sacrificing the idea.
Reliability
10
Rates the likelihood that the guitar will keep working properly through normal playing, transport, and repeated use. Structural joints, wiring, controls, hardware, and power systems should feel dependable rather than experimental in the risky sense. A high score means the wit of the design is backed by experienced engineering.
Repairability
10
Considers how sensibly the instrument can be serviced when something eventually wears out or fails. Standard parts, accessible wiring, replaceable components, and understandable construction all help. The strongest designs are inventive without turning a future repair into an archaeological excavation.
Solutions
10
Scores the quality of the solutions used when unconventional materials create unconventional problems. Beam placement, neck angle, pickup clearance, feedback, balance, and internal packaging are all opportunities to demonstrate experience. High scores go to solutions that are technically sound and artful enough to look inevitable afterward.
Integration
10
Measures how successfully all the unrelated parts become one coherent working instrument. Neck, beam, body, hardware, electronics, amplifier, and found objects should cooperate mechanically and visually. The best integrations have a kind of soul: the parts stop looking assembled and start looking as though they found each other.

design

Innovation
10
Measures whether the guitar introduces a genuinely fresh idea, solution, relationship, or way of thinking about an instrument. Novelty alone is not enough; the innovation should improve the object, deepen the concept, or open a useful new possibility.
Shouldn’t Work
10
Rewards designs that appear improbable but succeed because the underlying engineering is sound. The wit comes from the gap between what your eyes expect and what your hands and ears discover.
Beauty
7
Judges visual appeal without assuming that beauty must mean polished, conventional, or expensive. Proportion, material, color, age, texture, and restraint can all create beauty in very different ways.
Sculpture
8
Considers the guitar as a three-dimensional object even when nobody is playing it. Silhouette, negative space, depth, structure, and the relationship between functional parts should reward viewing from more than one angle.
Coherence
6
Measures whether the many materials, colors, shapes, and components read as one intentional composition. A Rubÿtone can be busy, strange, or witty without looking accidental.
Relic
10
Rates the visual and emotional value of genuine age, wear, patina, scars, repairs, and evidence of earlier use. Authentic history carries more weight than artificially manufactured distress.

concept

Stage Presence
10
Measures how strongly the instrument communicates from across a room or under performance conditions. Silhouette, scale, color, movement, and unusual construction can all contribute before a note is heard.
Stands Alone
10
Judges whether the instrument feels complete and compelling without requiring a long explanation of why it matters. The story may deepen the experience, but the object should already make a persuasive case visually and musically.
Material Story
9
Considers how much meaning comes from the history and previous purpose of the materials themselves.
Transformation
10
Measures how completely the original object has been given a convincing second identity without erasing where it came from.
Boneyard Score
10
Rates how deeply the instrument embodies the practice of building from saved, secondhand, leftover, or previously overlooked materials.
Necessity
10
Asks whether each major component has a reason to be there. Extra hardware, controls, decorative pieces, and technology should contribute to function, story, balance, or visual composition.

personality

Story
8
Measures the strength of the narrative carried by the guitar’s materials, development, accidents, people, places, and decisions.
Surprise
10
Rates the number and quality of discoveries the instrument offers after the first glance.
Conversation
10
Measures how naturally the guitar makes people curious enough to ask questions.
Cool Factor
10
Captures the difficult-to-measure quality that makes an instrument desirable before every reason can be itemized.
Identity
10
Measures how immediately the guitar feels like itself rather than a variation of something more familiar.
Rubÿtone DNA
10
Rates how clearly the instrument expresses the recurring ideas behind Rubÿtone: reuse, structural invention, functional sculpture, irreverence, and serious playability.

impact

Humor
10
Measures whether the guitar contains genuine wit rather than a joke pasted onto an otherwise ordinary object.
Punchline
10
Judges whether the concept resolves into a satisfying final idea—the moment when the viewer suddenly understands why a particular object, material, or decision is there.
Disdain
10
Measures the willingness to question inherited rules about what an electric guitar is supposed to look like, contain, or be made from.
Rules
10
Rates how effectively the instrument departs from established guitar-building conventions while remaining musically and structurally convincing.
Copy Potential
10
Considers whether the central idea could inspire a new custom build without requiring an exact duplicate of the original.
Evolution
10
Measures how much useful creative territory remains in the idea after this particular guitar is finished.

THE STORY

It Always Goes Better With a Good Bass

I was thinking about ways to keep my entire music-making process within the bounds of one seat on the bus.

There are many ways to make a Party Bass.

This is one of them.

I used an entire oak wine-barrel stave to hold this one together. It's a particularly nice, weathered piece of wood, and it had a good, solid sound before I ever put a pickup on it.

The neck is an old Harmony short-scale Hockey Stick with a working truss rod. It's a 30" scale and plays nicely with low action. A rosewood archtop bridge, cello tailpiece and P-Rail humbucker take care of the bass part.

Then there's the party part.

Bring the Drummer on Your Phone

I built the amplification into a Harmony PowerPal cabinet and hot-rodded the electronics with Bluetooth and stereo speakers.

Connect an iPhone, open GarageBand, and you can bring along a drummer without actually bringing along a drummer.

That was the idea.

And it still is.

The important thing wasn't simply putting an amplifier into a bass. I wanted the bass, amplification, speakers and whatever else I needed to make music to travel together as one system.

I could get on the bus with it, occupy one seat, and have the whole setup with me.

The Reason This Rubÿtone Is in the Garage

The problem with PartyBass isn't the idea.

It's the generation of electronics I used to accomplish it.

At the time, getting Bluetooth, stereo speakers and the other functions I wanted meant modifying the PowerPal and building up a chain of components around it. It worked, but I've since found much cleaner ways to accomplish the same thing.

The newer NUX amplifiers can provide capabilities that once required me to combine and modify several different pieces. They sound better, package more efficiently and make the entire system simpler.

That makes PartyBass an interesting Garage project because I don't need to rethink what the guitar is supposed to do.

I need to update how it does it.

The 30" Harmony neck works. The old wine-barrel stave works. The P-Rail works. And the idea of carrying a bass, amplifier, speakers and rhythm section in one portable package still makes just as much sense to me as it did when I built it.

If I renovate PartyBass, I want to keep that original promise:

One bass. One bus seat. Bring the drummer on your phone.