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rubytone

NakedCowboy

$12,000.00

He didn’t just want it loud. He wanted it loud and clear. After more prototypes, feedback experiments and trips back to the drawing board than I can count, this is the guitar that finally answered the challenge.

He didn’t just want it loud. He wanted it loud and clear. After more prototypes, feedback experiments and trips back to the drawing board than I can count, this is the guitar that finally answered the challenge.

Naked Cowboy is a red, white and blue performance guitar developed for high-volume outdoor playing, with its amplification incorporated directly into the instrument.

The guitar combines magnetic pickups, onboard amplification, integrated speakers and accessible controls in a single portable system. Its amplification is designed to produce enough usable volume for street performance without requiring a separate amplifier.

The speaker, pickup and amplifier arrangement reflects extensive development around feedback, phasing, frequency response and speaker placement at high volume. Rather than treating the amplifier as an accessory attached to the guitar, the electrical and acoustic components function together as parts of the complete instrument.

The red, white and blue finish preserves the visual identity that inspired the original Naked Cowboy guitar and makes the instrument immediately recognizable as part of that family.

Additional information

Instrument Type

Guitar

Approach

Boneyard Build, Experimental Build, Front Integrated-Amp Build, Hybrid Build, Reclaimed-Instrument Build, RestoMod

Construction

Conventional, Hollow-Body

Body

Standard Acoustic Guitar

Beam
Neck

Mahogany

Fingerboard

Rosewood

Headstock

Standard Guitar Headstock

Scale Length

24.75"

Number of Frets

22

Bridge

Standard Acoustic

Tailpiece
Neck Pickup

Humbucker

Middle Pickup

Lipstick Tube

Bridge Pickup
Pickup Switch

3-Way Toggle

Controls
Knobs
Amplifier

Shure 15-Watt Stereo Amplifier, Stomp-Box Pedal (Preamp)

Power Supply

2 x 9v. = 18v. ->Sure Amp 1 x 9v. ->Preamp Circuit

NakedCowboy
Rubÿtone Guitar Scorecard
9.92 / 10
357 / 360 points

playing

Fun to Play
10
The first test is whether the guitar makes you want to keep playing it. A high score means the instrument feels inviting, responsive, and rewarding rather than merely interesting to look at. The best examples have enough soul that you forget you are evaluating them and simply keep going.
Playability
10
Measures how naturally the instrument responds to ordinary playing technique across the neck. Action, fretwork, neck feel, access, and setup should work together without asking the player to compensate for the design. A strong score means the unusual construction never becomes an excuse for compromised playing.
Ergonomics
10
Considers how comfortably the instrument sits against the body, hangs from a strap, and positions the hands. Weight distribution matters as much as total weight, especially when found objects or onboard amplification shift the center of gravity. The most artful solutions make an unconventional shape feel surprisingly natural.
Tone Quality
10
Judges the character, clarity, richness, and usefulness of the instrument’s core sound. The goal is not one supposedly perfect tone, but a voice with musical identity and enough detail to reward attentive playing. The highest scores go to guitars whose sound has real soul rather than merely acceptable frequency response.
Tonal Versatility
10
Measures how many genuinely useful sounds the instrument can produce rather than simply counting switches and settings. Different pickup combinations and controls should create musically distinct choices that a player would actually use. A clever circuit scores higher when its versatility feels purposeful instead of complicated for its own sake.
Amplification
10
Evaluates how convincingly the guitar performs through its intended amplification system, whether external or built in. Output, clarity, noise, feedback behavior, and usable volume all matter. For self-amplified Rubÿtones, a high score means the amplifier feels integrated into the instrument rather than attached as an afterthought.

build

Fit & Finish
9
Evaluates the precision and care visible in joints, edges, fretwork, hardware installation, surfaces, wiring, and final setup. Handmade character is welcome; carelessness is not the same thing as character. A strong score shows experienced workmanship while allowing the object to retain the marks and soul of its previous life.
Portability
8
Measures whether the instrument’s mass and dimensions make sense for the way it is meant to be used. A guitar with an onboard amp may reasonably weigh more, but every added ounce should earn its place. High scores reward designs that are easy to carry, hold, busk with, or live with without sacrificing the idea.
Reliability
10
Rates the likelihood that the guitar will keep working properly through normal playing, transport, and repeated use. Structural joints, wiring, controls, hardware, and power systems should feel dependable rather than experimental in the risky sense. A high score means the wit of the design is backed by experienced engineering.
Repairability
10
Considers how sensibly the instrument can be serviced when something eventually wears out or fails. Standard parts, accessible wiring, replaceable components, and understandable construction all help. The strongest designs are inventive without turning a future repair into an archaeological excavation.
Solutions
10
Scores the quality of the solutions used when unconventional materials create unconventional problems. Beam placement, neck angle, pickup clearance, feedback, balance, and internal packaging are all opportunities to demonstrate experience. High scores go to solutions that are technically sound and artful enough to look inevitable afterward.
Integration
10
Measures how successfully all the unrelated parts become one coherent working instrument. Neck, beam, body, hardware, electronics, amplifier, and found objects should cooperate mechanically and visually. The best integrations have a kind of soul: the parts stop looking assembled and start looking as though they found each other.

design

Innovation
10
Measures whether the guitar introduces a genuinely fresh idea, solution, relationship, or way of thinking about an instrument. Novelty alone is not enough; the innovation should improve the object, deepen the concept, or open a useful new possibility.
Shouldn’t Work
10
Rewards designs that appear improbable but succeed because the underlying engineering is sound. The wit comes from the gap between what your eyes expect and what your hands and ears discover.
Beauty
10
Judges visual appeal without assuming that beauty must mean polished, conventional, or expensive. Proportion, material, color, age, texture, and restraint can all create beauty in very different ways.
Sculpture
10
Considers the guitar as a three-dimensional object even when nobody is playing it. Silhouette, negative space, depth, structure, and the relationship between functional parts should reward viewing from more than one angle.
Coherence
10
Measures whether the many materials, colors, shapes, and components read as one intentional composition. A Rubÿtone can be busy, strange, or witty without looking accidental.
Relic
10
Rates the visual and emotional value of genuine age, wear, patina, scars, repairs, and evidence of earlier use. Authentic history carries more weight than artificially manufactured distress.

concept

Stage Presence
10
Measures how strongly the instrument communicates from across a room or under performance conditions. Silhouette, scale, color, movement, and unusual construction can all contribute before a note is heard.
Stands Alone
10
Judges whether the instrument feels complete and compelling without requiring a long explanation of why it matters. The story may deepen the experience, but the object should already make a persuasive case visually and musically.
Material Story
10
Considers how much meaning comes from the history and previous purpose of the materials themselves.
Transformation
10
Measures how completely the original object has been given a convincing second identity without erasing where it came from.
Boneyard Score
10
Rates how deeply the instrument embodies the practice of building from saved, secondhand, leftover, or previously overlooked materials.
Necessity
10
Asks whether each major component has a reason to be there. Extra hardware, controls, decorative pieces, and technology should contribute to function, story, balance, or visual composition.

personality

Story
10
Measures the strength of the narrative carried by the guitar’s materials, development, accidents, people, places, and decisions.
Surprise
10
Rates the number and quality of discoveries the instrument offers after the first glance.
Conversation
10
Measures how naturally the guitar makes people curious enough to ask questions.
Cool Factor
10
Captures the difficult-to-measure quality that makes an instrument desirable before every reason can be itemized.
Identity
10
Measures how immediately the guitar feels like itself rather than a variation of something more familiar.
Rubÿtone DNA
10
Rates how clearly the instrument expresses the recurring ideas behind Rubÿtone: reuse, structural invention, functional sculpture, irreverence, and serious playability.

impact

Humor
10
Measures whether the guitar contains genuine wit rather than a joke pasted onto an otherwise ordinary object.
Punchline
10
Judges whether the concept resolves into a satisfying final idea—the moment when the viewer suddenly understands why a particular object, material, or decision is there.
Disdain
10
Measures the willingness to question inherited rules about what an electric guitar is supposed to look like, contain, or be made from.
Rules
10
Rates how effectively the instrument departs from established guitar-building conventions while remaining musically and structurally convincing.
Copy Potential
10
Considers whether the central idea could inspire a new custom build without requiring an exact duplicate of the original.
Evolution
10
Measures how much useful creative territory remains in the idea after this particular guitar is finished.

THE STORY

Loud Wasn't Good Enough

This story started with another guitar.

Years ago, I spotted a cheap red, white and blue acoustic guitar at a truck stop in Texas. It wasn't a particularly important guitar, but the colors immediately made me think of the Naked Cowboy in Times Square, so I bought it. Eventually it became his.

That could have been the end of the story. Instead, it became the beginning of one of the longest-running experiments in Rubÿtone history.

The Naked Cowboy plays in one of the least forgiving environments imaginable for an amplified guitar. Times Square is already loud before anybody starts playing. He didn't want to carry a conventional amplifier, so the guitar itself needed enough power to compete with everything happening around him.

But his request wasn't simply to make it louder. What he wanted was “loud and clear.”

Those turned out to be two very different assignments.

Times Square Became the Test Track

Putting a speaker into a guitar isn't particularly difficult. Putting a speaker into a guitar with magnetic pickups, turning everything up loud enough for Times Square, and expecting all of those parts to behave themselves is another matter.

More volume created more feedback. Moving the speaker changed its relationship with the pickups. Phasing mattered. Tone controls mattered. Frequencies that sounded fine at one volume could suddenly take over when the volume went up. Every solution seemed perfectly capable of introducing another problem.

So the original Naked Cowboy guitar kept coming back.

It went through four significant revisions, but they weren't structural rebuilds. The basic guitar remained recognizable. What kept changing was the amplification—the amplifier, speakers and the solutions to problems that appeared every time we tried to make it louder and clearer.

Some ideas worked. Some worked until the volume went up. Some mostly demonstrated what not to do next time.

The Naked Cowboy became the test pilot, and Times Square became the test track.

Then There Were More of Them

The original guitar also developed quite a family.

I personally made three Naked Cowboy copies. Later, I discovered that he had commissioned more through Guitar Center in Times Square. I saw at least three of those guitars myself and became friendly with the technicians there.

That's an important distinction in the history of this guitar. The original didn't become six different guitars through a series of rebuilds. It had four major non-structural revisions of its own, while the idea was also being copied and interpreted in other instruments.

That makes Naked Cowboy one of the Rubÿtones with the most relatives.

And all of them existed because of the same unusual job description: make a guitar that can go to work in Times Square.

The Modifications Actually Mattered

At one point, amplification became a problem for reasons that had nothing to do with electronics. After an encounter with a park ranger shut down his amplified playing, the Naked Cowboy eventually sold the original guitar back to me for $100.

By then, he had paid me more than $900 for modifications to it.

That might sound crazy until you hear what he told me.

The modifications had tripled his tips.

This wasn't just me obsessing over speakers, feedback and amplifier circuits anymore. The guitar was a working tool. Making it louder and clearer had a measurable effect on what happened when he took it to work.

That gave all of those experiments a very practical purpose.

What I Learned From It

The Naked Cowboy guitars taught me a great deal about what happens when the amplifier stops being a separate box on the floor and becomes part of the instrument.

The speaker, magnetic pickups, resonating body, amplifier, controls and power supply aren't independent pieces anymore. They become one system. Moving one component can change what another component does, and increasing the volume can expose problems that weren't apparent at lower levels.

Those lessons followed me into later Rubÿtones. Speaker placement became more deliberate. Amplifier integration became more sophisticated. Feedback stopped being a single problem with a single solution and became something I had to consider throughout the entire instrument.

The Naked Cowboy guitars weren't the end of that development. They were where I got a lot of the education.

And there probably couldn't have been a better laboratory than Times Square.

In Times Square, loud is easy. Loud and clear took some work.