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rubytone

Atlas Bass

$500.00

The other half of the first Rubÿtone story: the 1970s Atlas acoustic body left behind after its neck became Uno, rebuilt years later as a 34-inch-scale bass with a P-Bass neck and futon-frame beam.

The other half of the first Rubÿtone story: the 1970s Atlas acoustic body left behind after its neck became Uno, rebuilt years later as a 34-inch-scale bass with a P-Bass neck and futon-frame beam.

Here is the body I kept, which was left over from the first Rubytone.

Atlas Bass gives a second life to the body of the 1970s Atlas acoustic guitar that supplied the neck for Uno, the first Rubÿtone.

The original Atlas had developed structural problems that made conventional repair difficult to justify. In 2010, I removed its neck and used it to build Uno. The acoustic body remained in the Boneyard until years later, when a left-handed P-Bass neck, a section of my sister’s old futon frame and an idea borrowed from the Maccaferri G-40 gave me a way to turn what remained into a full-scale bass.

The reinforced acoustic body works with the external beam structure to establish the neck height and angle required for comfortable playability without asking the original body to carry the new bass neck in the conventional way.

Atlas Bass is not for sale because the original guitar has too much personal history attached to it. But the design is absolutely available as an idea.

An old acoustic guitar with uncomfortably high action, a damaged neck joint or repair costs greater than its monetary value can be an excellent starting point for this kind of conversion—even without onboard amplification. The large acoustic body can produce a surprisingly useful acoustic bass voice on its own.

Have an old guitar you never play? Let's start a project with it.

Additional information

Instrument Type

4-String Bass

Approach

Boneyard Build, Hybrid Build, Reclaimed-Instrument Build, RestoMod

Construction

Hollow-Body

Body

Atlas Acoustic Guitar

Beam

Futon Frame

Neck

Maple

Fingerboard

Rosewood

Headstock

Bass Headstock

Scale Length

34"

Number of Frets

20

Bridge

Temporary

Tailpiece
Neck Pickup
Middle Pickup
Bridge Pickup
Pickup Switch
Controls
Knobs
Amplifier
Power Supply
Atlas Bass
Rubÿtone Guitar Scorecard
9.62 / 10
327 / 340 points

playing

Fun to Play
10
The first test is whether the guitar makes you want to keep playing it. A high score means the instrument feels inviting, responsive, and rewarding rather than merely interesting to look at. The best examples have enough soul that you forget you are evaluating them and simply keep going.
Playability
10
Measures how naturally the instrument responds to ordinary playing technique across the neck. Action, fretwork, neck feel, access, and setup should work together without asking the player to compensate for the design. A strong score means the unusual construction never becomes an excuse for compromised playing.
Ergonomics
10
Considers how comfortably the instrument sits against the body, hangs from a strap, and positions the hands. Weight distribution matters as much as total weight, especially when found objects or onboard amplification shift the center of gravity. The most artful solutions make an unconventional shape feel surprisingly natural.
Tone Quality
10
Judges the character, clarity, richness, and usefulness of the instrument’s core sound. The goal is not one supposedly perfect tone, but a voice with musical identity and enough detail to reward attentive playing. The highest scores go to guitars whose sound has real soul rather than merely acceptable frequency response.
Tonal Versatility
10
Measures how many genuinely useful sounds the instrument can produce rather than simply counting switches and settings. Different pickup combinations and controls should create musically distinct choices that a player would actually use. A clever circuit scores higher when its versatility feels purposeful instead of complicated for its own sake.

build

Portability
10
Measures whether the instrument’s mass and dimensions make sense for the way it is meant to be used. A guitar with an onboard amp may reasonably weigh more, but every added ounce should earn its place. High scores reward designs that are easy to carry, hold, busk with, or live with without sacrificing the idea.
Reliability
10
Rates the likelihood that the guitar will keep working properly through normal playing, transport, and repeated use. Structural joints, wiring, controls, hardware, and power systems should feel dependable rather than experimental in the risky sense. A high score means the wit of the design is backed by experienced engineering.
Repairability
10
Considers how sensibly the instrument can be serviced when something eventually wears out or fails. Standard parts, accessible wiring, replaceable components, and understandable construction all help. The strongest designs are inventive without turning a future repair into an archaeological excavation.
Solutions
10
Scores the quality of the solutions used when unconventional materials create unconventional problems. Beam placement, neck angle, pickup clearance, feedback, balance, and internal packaging are all opportunities to demonstrate experience. High scores go to solutions that are technically sound and artful enough to look inevitable afterward.
Integration
10
Measures how successfully all the unrelated parts become one coherent working instrument. Neck, beam, body, hardware, electronics, amplifier, and found objects should cooperate mechanically and visually. The best integrations have a kind of soul: the parts stop looking assembled and start looking as though they found each other.

design

Innovation
10
Measures whether the guitar introduces a genuinely fresh idea, solution, relationship, or way of thinking about an instrument. Novelty alone is not enough; the innovation should improve the object, deepen the concept, or open a useful new possibility.
Shouldn’t Work
10
Rewards designs that appear improbable but succeed because the underlying engineering is sound. The wit comes from the gap between what your eyes expect and what your hands and ears discover.
Beauty
10
Judges visual appeal without assuming that beauty must mean polished, conventional, or expensive. Proportion, material, color, age, texture, and restraint can all create beauty in very different ways.
Sculpture
8
Considers the guitar as a three-dimensional object even when nobody is playing it. Silhouette, negative space, depth, structure, and the relationship between functional parts should reward viewing from more than one angle.
Coherence
10
Measures whether the many materials, colors, shapes, and components read as one intentional composition. A Rubÿtone can be busy, strange, or witty without looking accidental.
Relic
10
Rates the visual and emotional value of genuine age, wear, patina, scars, repairs, and evidence of earlier use. Authentic history carries more weight than artificially manufactured distress.

concept

Stage Presence
7
Measures how strongly the instrument communicates from across a room or under performance conditions. Silhouette, scale, color, movement, and unusual construction can all contribute before a note is heard.
Stands Alone
6
Judges whether the instrument feels complete and compelling without requiring a long explanation of why it matters. The story may deepen the experience, but the object should already make a persuasive case visually and musically.
Material Story
10
Considers how much meaning comes from the history and previous purpose of the materials themselves.
Transformation
10
Measures how completely the original object has been given a convincing second identity without erasing where it came from.
Boneyard Score
10
Rates how deeply the instrument embodies the practice of building from saved, secondhand, leftover, or previously overlooked materials.
Necessity
10
Asks whether each major component has a reason to be there. Extra hardware, controls, decorative pieces, and technology should contribute to function, story, balance, or visual composition.

personality

Story
10
Measures the strength of the narrative carried by the guitar’s materials, development, accidents, people, places, and decisions.
Surprise
10
Rates the number and quality of discoveries the instrument offers after the first glance.
Conversation
10
Measures how naturally the guitar makes people curious enough to ask questions.
Cool Factor
10
Captures the difficult-to-measure quality that makes an instrument desirable before every reason can be itemized.
Identity
10
Measures how immediately the guitar feels like itself rather than a variation of something more familiar.
Rubÿtone DNA
10
Rates how clearly the instrument expresses the recurring ideas behind Rubÿtone: reuse, structural invention, functional sculpture, irreverence, and serious playability.

impact

Humor
10
Measures whether the guitar contains genuine wit rather than a joke pasted onto an otherwise ordinary object.
Punchline
6
Judges whether the concept resolves into a satisfying final idea—the moment when the viewer suddenly understands why a particular object, material, or decision is there.
Disdain
10
Measures the willingness to question inherited rules about what an electric guitar is supposed to look like, contain, or be made from.
Rules
10
Rates how effectively the instrument departs from established guitar-building conventions while remaining musically and structurally convincing.
Copy Potential
10
Considers whether the central idea could inspire a new custom build without requiring an exact duplicate of the original.
Evolution
10
Measures how much useful creative territory remains in the idea after this particular guitar is finished.

THE STORY

The Other Half of the First Rubÿtone

This is the body I kept.

Before there was a Rubÿtone, there was my Atlas.

It was the guitar I learned to play on during my Oshkosh/UWO days with John Stark. I got it from Eric Earnst in exchange for a coffee table I had built from reclaimed lumber from the good neighborhoods along the lakefront.

So this guitar already had a story before I ever started cutting it apart.

Eventually the Atlas developed problems around the bridge. They could have been repaired, but the amount of work and money involved didn't make much sense for the value of the guitar.

I couldn't bring myself to throw it away.

So in 2010, I cut out the part I wanted most.

The neck became Uno.

That was the first Rubÿtone.

And the body went into the Boneyard.

The Part I Didn't Use

Uno went to Thailand with me and then proceeded to evolve through one version after another.

The Atlas body didn't.

It sat.

For years.

But keeping it never felt pointless to me. It was still the body of the guitar I had learned on, and there was nothing particularly wrong with the idea that I might figure out what to do with it later.

Eventually I had a left-handed P-Bass neck.

Now I had a reason to look at the Atlas body again.

Turning an old acoustic guitar into a bass presents some interesting geometry problems. You need the neck at the right height and angle, and an old acoustic body wasn't designed to accept a P-Bass neck.

Fortunately, by then I had another idea available to borrow.

Borrowing From Maccaferri

I had been interested in the unusual neck-mounting system of the Maccaferri G-40.

Instead of trying to force the Atlas into conventional construction, I could use a separate structural member to establish the geometry I needed.

My sister's old futon frame supplied the beam.

I reinforced the Atlas body and used the beam to position the bass neck at the height and angle I wanted. The old acoustic body could remain part of the instrument without being asked to solve structural problems it had never been designed to solve.

It worked.

And that solution became important beyond Atlas Bass.

Working through the Maccaferri neck-mounting idea here helped me understand what I could eventually do with the actual Maccaferri G-40 body I had been saving.

So an idea from Maccaferri helped solve Atlas Bass.

Then Atlas Bass helped me solve Maccaferri.

That's generally how these things go around here.

Back Where It Started

What I like most about Atlas Bass is that it completes something that started with the very first Rubÿtone.

In 2010, I looked at my old Atlas and decided that a guitar didn't have to remain intact to remain useful.

I took its neck.

That became Uno.

I kept its body.

Years later, that became Atlas Bass.

So the guitar I learned to play on eventually became two different Rubÿtones.

Atlas Bass itself isn't for sale. There is too much of my own history in this particular guitar.

But the idea behind it absolutely is.

You probably know an acoustic guitar somewhere with action so high that nobody wants to play it. Maybe the neck angle is wrong. Maybe repairing it properly would cost more than the guitar is worth. Maybe it belonged to somebody and you can't bring yourself to get rid of it, even though it spends every year in its case.

Those are exactly the guitars I'm interested in.

It doesn't necessarily need to become another acoustic guitar.

It doesn't even necessarily need an amplifier.

A large acoustic body can make a surprisingly satisfying acoustic bass.

The important thing is that an instrument doesn't have to stop having a future just because its original design has reached the end of the road.

Let's start a project with an old guitar you never play.