Skip to main content

rubytone

6-string Bass 1995

$3,300.00

Rubÿtone’s first complete build, made in a sculpture-class woodshop from scrap-pile lumber, with a Carvin neck and pickups and body horns inspired by the curves of traditional f-holes.

Available on backorder

Rubÿtone’s first complete build, made in a sculpture-class woodshop from scrap-pile lumber, with a Carvin neck and pickups and body horns inspired by the curves of traditional f-holes.

Rubÿtone begins

In 1995, I was taking a sculpture class, but I kept finding my way into the functional design studio. They had a woodshop, and I preferred working with wood. Somewhere along the way I decided that my sculpture project should also be something I could plug in and play. So I built a bass.

The body started with pieces of lumber that I found in the scrap pile. There wasn’t a conventional bass-body blank waiting for me, and there wasn’t much reason to go looking for one. The scraps were there, I had access to the tools, and I started putting the pieces together and figuring out what the instrument wanted to become. Looking back, that way of working would eventually become a big part of Rubÿtone.

The F-Holes Became the Horns

I was looking at the curves of traditional hollow-body instruments and became interested in the shape of the f-hole itself. Instead of putting f-holes in the body, I used their curves as inspiration for the outside shape of the body. Those elongated lines became the horns. Looking at it now, I can see an idea that I would continue exploring for decades: taking something familiar from traditional instrument making, pulling it out of its expected place, and letting it perform an entirely different job.

Six Strings

The neck came from Carvin, as did two of the pickups, and this was a full-width six-string bass. That detail became more important years later. I built and played this instrument long before I experimented with converting a narrower five-string neck into the six-string configuration used on RedwoodBungBass. When I eventually wanted to find out how narrow a six-string bass could comfortably become, I already had this one as a reference for the other end of the experiment.

Looking Back

There are things I would do differently now. The headstock is the part of the design I have never completely made peace with, and at some point along the way the truss rod broke, which gives me another problem to solve if this bass is going to begin another chapter. But I don't want to redesign 1995 out of it.

This was the first complete instrument I built that year, made in a sculpture class, in somebody else's woodshop, from lumber pulled out of a scrap pile. I didn't know where all of this was going yet. Looking at it now, I can see that I had already started.

Additional information

Instrument Type

6-String Bass

Approach

Structural Reinterpretation

Construction

Solid-Body

Body

Scrap Bin Lumber

Beam

Carvin Through-Body Neck

Neck

Maple

Fingerboard

Ebony

Headstock

Modified Headstock, Bass Headstock

Scale Length

34"

Number of Frets

24

Bridge

Standard Gotoh 6-String Bass

Tailpiece
Neck Pickup

Carvin

Middle Pickup

Generic Replacement

Bridge Pickup

Carvin

Pickup Switch

5-Way Lever

Controls

2 Vol. 3 Tone

Knobs

Knurled

Amplifier
Power Supply
6-string Bass 1995
Rubÿtone Guitar Scorecard
9.00 / 10
315 / 350 points

playing

Fun to Play
10
The first test is whether the guitar makes you want to keep playing it. A high score means the instrument feels inviting, responsive, and rewarding rather than merely interesting to look at. The best examples have enough soul that you forget you are evaluating them and simply keep going.
Playability
9
Measures how naturally the instrument responds to ordinary playing technique across the neck. Action, fretwork, neck feel, access, and setup should work together without asking the player to compensate for the design. A strong score means the unusual construction never becomes an excuse for compromised playing.
Ergonomics
10
Considers how comfortably the instrument sits against the body, hangs from a strap, and positions the hands. Weight distribution matters as much as total weight, especially when found objects or onboard amplification shift the center of gravity. The most artful solutions make an unconventional shape feel surprisingly natural.
Tone Quality
10
Judges the character, clarity, richness, and usefulness of the instrument’s core sound. The goal is not one supposedly perfect tone, but a voice with musical identity and enough detail to reward attentive playing. The highest scores go to guitars whose sound has real soul rather than merely acceptable frequency response.
Tonal Versatility
10
Measures how many genuinely useful sounds the instrument can produce rather than simply counting switches and settings. Different pickup combinations and controls should create musically distinct choices that a player would actually use. A clever circuit scores higher when its versatility feels purposeful instead of complicated for its own sake.
Amplification
10
Evaluates how convincingly the guitar performs through its intended amplification system, whether external or built in. Output, clarity, noise, feedback behavior, and usable volume all matter. For self-amplified Rubÿtones, a high score means the amplifier feels integrated into the instrument rather than attached as an afterthought.

build

Fit & Finish
10
Evaluates the precision and care visible in joints, edges, fretwork, hardware installation, surfaces, wiring, and final setup. Handmade character is welcome; carelessness is not the same thing as character. A strong score shows experienced workmanship while allowing the object to retain the marks and soul of its previous life.
Portability
10
Measures whether the instrument’s mass and dimensions make sense for the way it is meant to be used. A guitar with an onboard amp may reasonably weigh more, but every added ounce should earn its place. High scores reward designs that are easy to carry, hold, busk with, or live with without sacrificing the idea.
Reliability
10
Rates the likelihood that the guitar will keep working properly through normal playing, transport, and repeated use. Structural joints, wiring, controls, hardware, and power systems should feel dependable rather than experimental in the risky sense. A high score means the wit of the design is backed by experienced engineering.
Repairability
10
Considers how sensibly the instrument can be serviced when something eventually wears out or fails. Standard parts, accessible wiring, replaceable components, and understandable construction all help. The strongest designs are inventive without turning a future repair into an archaeological excavation.
Solutions
10
Scores the quality of the solutions used when unconventional materials create unconventional problems. Beam placement, neck angle, pickup clearance, feedback, balance, and internal packaging are all opportunities to demonstrate experience. High scores go to solutions that are technically sound and artful enough to look inevitable afterward.
Integration
10
Measures how successfully all the unrelated parts become one coherent working instrument. Neck, beam, body, hardware, electronics, amplifier, and found objects should cooperate mechanically and visually. The best integrations have a kind of soul: the parts stop looking assembled and start looking as though they found each other.

design

Innovation
10
Measures whether the guitar introduces a genuinely fresh idea, solution, relationship, or way of thinking about an instrument. Novelty alone is not enough; the innovation should improve the object, deepen the concept, or open a useful new possibility.
Beauty
10
Judges visual appeal without assuming that beauty must mean polished, conventional, or expensive. Proportion, material, color, age, texture, and restraint can all create beauty in very different ways.
Sculpture
10
Considers the guitar as a three-dimensional object even when nobody is playing it. Silhouette, negative space, depth, structure, and the relationship between functional parts should reward viewing from more than one angle.
Coherence
9
Measures whether the many materials, colors, shapes, and components read as one intentional composition. A Rubÿtone can be busy, strange, or witty without looking accidental.
Relic
9
Rates the visual and emotional value of genuine age, wear, patina, scars, repairs, and evidence of earlier use. Authentic history carries more weight than artificially manufactured distress.

concept

Stage Presence
10
Measures how strongly the instrument communicates from across a room or under performance conditions. Silhouette, scale, color, movement, and unusual construction can all contribute before a note is heard.
Stands Alone
10
Judges whether the instrument feels complete and compelling without requiring a long explanation of why it matters. The story may deepen the experience, but the object should already make a persuasive case visually and musically.
Material Story
10
Considers how much meaning comes from the history and previous purpose of the materials themselves.
Transformation
10
Measures how completely the original object has been given a convincing second identity without erasing where it came from.
Boneyard Score
10
Rates how deeply the instrument embodies the practice of building from saved, secondhand, leftover, or previously overlooked materials.
Necessity
10
Asks whether each major component has a reason to be there. Extra hardware, controls, decorative pieces, and technology should contribute to function, story, balance, or visual composition.

personality

Story
10
Measures the strength of the narrative carried by the guitar’s materials, development, accidents, people, places, and decisions.
Surprise
10
Rates the number and quality of discoveries the instrument offers after the first glance.
Conversation
10
Measures how naturally the guitar makes people curious enough to ask questions.
Cool Factor
10
Captures the difficult-to-measure quality that makes an instrument desirable before every reason can be itemized.
Identity
10
Measures how immediately the guitar feels like itself rather than a variation of something more familiar.
Rubÿtone DNA
10
Rates how clearly the instrument expresses the recurring ideas behind Rubÿtone: reuse, structural invention, functional sculpture, irreverence, and serious playability.

impact

Humor
9
Measures whether the guitar contains genuine wit rather than a joke pasted onto an otherwise ordinary object.
Punchline
6
Judges whether the concept resolves into a satisfying final idea—the moment when the viewer suddenly understands why a particular object, material, or decision is there.
Disdain
6
Measures the willingness to question inherited rules about what an electric guitar is supposed to look like, contain, or be made from.
Rules
4
Rates how effectively the instrument departs from established guitar-building conventions while remaining musically and structurally convincing.
Copy Potential
2
Considers whether the central idea could inspire a new custom build without requiring an exact duplicate of the original.
Evolution
1
Measures how much useful creative territory remains in the idea after this particular guitar is finished.